// room script file
function returnButton_AnyClick()
{
	player.ChangeRoom(player.PreviousRoom);
}

function oGarlicPen_Look()
{
	player.Say("Hmm, a pen might come in handy");
}

function oGarlicPen_Interact()
{
	player.AddInventory(iGarlicPen);

	oGarlicPen.Visible = false;
	player.Think("Why is this pen made of garlic?");
}